Shadow Of The Lost - Bode Software
1/1/2025Created building units for Shadow of the Lost, a dark fantasy-style Soulslike game developed by Bode Software. The house was built using PBR based modular pieces and Quixel assets, combined with Unreal’s Modeling Tools and material instances to match the game's visual style.
Read more →3D Art Intern @ Ripple Effect Studio (EA)
5/10/2023
During my internship as a 3D Artist at Ripple Effect Studios (EA), I independently developed a complete game-ready asset from initial concept to final implementation. My work focused on optimizing assets to achieve efficient performance while maintaining high visual fidelity. A key project was a phonograph asset, where I prioritized minimizing polycount without compromising the final look and details. This experience strengthened my understanding of game-ready asset creation, optimization workflows, and provided valuable insight into the production pipeline of a AAA studio environment.
Read more →Magic Tree House Sculpt
3/15/2023
Originally developed as a bonsai tree sculpting study, this project evolved into a more complex piece featuring a house with the tree growing through its structure. The asset was created using ZBrush for high-resolution sculpting, with additional modeling and refinement completed in Maya and Houdini.
Read more →Character Sculpt
3/6/2023Read more →
The Witch's Cat
2/25/2023
The Witch’s Cat is a BYU short film recognized with a Student Emmy Award. I contributed to the project as part of the visual development team, supporting the overall look and design of the film’s world.
Read more →Photo Realistic stilllife Rendering Project - Hand Soap
12/3/2022
Try to guess which item here isn’t real …
Read more →Mangosteen Shader Programming
10/28/2022
This project focuses on developing a realistic fruit shader using Houdini’s Karma renderer. The process involved sculpting a high-poly mangosteen model in ZBrush and building a detailed shader network in Houdini to achieve natural surface qualities and translucency. In addition to the fruit, the basket was procedurally modeled in Houdini to complement the final render.
Read more →Mimic Animation
8/10/2021Responsible for all aspects
Read more →Still Life Project - Childhood Desk
12/18/2020
This is a still-life portraying a collection of items from my own childhood. I have a fond connection to everything modeled and shaded here, as these are items that have shaped my character growing up. Below is the un-textured models of the still-life.
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