3D Art Intern @ Ripple Effect Studio (EA)
During my internship as a 3D Artist at Ripple Effect Studios (EA), I independently developed a complete game-ready asset from initial concept to final implementation. My work focused on optimizing assets to achieve efficient performance while maintaining high visual fidelity. A key project was a phonograph asset, where I prioritized minimizing polycount without compromising the final look and details. This experience strengthened my understanding of game-ready asset creation, optimization workflows, and provided valuable insight into the production pipeline of a AAA studio environment.









Battlefield’s gameplay heavily incorporates destructible assets. To support this, I implemented breakable functionality for the phonograph asset and integrated the necessary effects within the Frostbite engine, ensuring both visual consistency and proper in-game behavior.
This playtest footage highlights the phonograph asset in a game environment, demonstrating its visual quality, real-time performance, and breakable behavior within the level.
Concept Art Development
In addition to 3D asset work, I contributed to concept development by creating weapon cosmetic designs. Based on provided AO renders, I developed three distinct skin variations through realistic paint-overs using Procreate and Photoshop.



